By entering solo or as a team into the tournament, all players acknowledge that they fully agree to the rules and terms of the tournament.
All players also acknowledge they are above 16 years old and eligible legally to participate in the tournament.
By failing to comply with prerequisites users will get eliminated from the tournament as well as banned.
FirstBlood takes the right to validate and confirm the details for each user before, during and after the tournament takes place. If any irregularities are found at a player or at one or more members of the team, FirstBlood and respective tournament organizer (“TO”) take the right to disqualify any player or the whole team from the tournament even after tournament is finished.
When in doubt about anything regarding rules or if you have any questions related to the following tournament, please contact us at: [email protected] or respective TO’s website.
All players must be 16 years old or older in order to compete.
Games are played in 1v1 solo matches or in 5v5 Captains Mode. The captain is automatically assigned to a team.
Tournament format depends on the event and it is specified within the event rules seen under Tournament Overview Format section.
All players and team members need to register and check-in for the tournament. If one or more team members fail to register or sign in, the team will not be able to participate in the following tournament.
When in a tournament, if a player or all team members don’t join the match within 10min Connect game period, the match will count as an auto-loss and the opposing player or team will get promoted to the next round and win the match.
Rule 1: Tournament Format
Games are played in 1v1 solo matches or in 5v5 Captains Mode.
Tournament format depends on the event and it is defined under Tournament Overview Format section.
Servers are defined for each tournament separately and it is the same for all matches within one tournament. Server region is defined before the tournament starts and can be seen in the Tournament Overview Server section.
Rule 2: Tournament Registration and check-in
All players need to register and confirm the registration before they can play the tournament. Failure to do so will eliminate a player or a team from the platform.
When playing with a team, all team members need to register for the tournament. If one or more team members fail to register, the team will not be able to participate in the following tournament.
Only players and teams who will complete the registration will be able to participate in the tournament.
*Exception are qualifiers. Players or teams who win tickets in qualifiers for the main event don’t need to go through the qualifying process and need to just check-in for the tournament.
Rule 3: Win Condition
A match is won when a player or a team destroys the enemy’s ancient, or if the opposing player or team surrenders, forfeits, or is disqualified by Tournament Organizers.
Tournament Organizers may declare a win for a particular player or team based on extraordinary circumstances, at the Tournament Organizers’ discretion.
Rule 4: Disconnects
All Players are required to ensure a stable internet connection and device when competing in online Tournaments.
In extraordinary circumstances, at the Tournament Organizers’ discretion, a tournament might get replayed if disconnect happens on the broader scale due to Server breaks and affects most of the players and teams playing.
Rule 5: Pauses
Players and teams are allowed to pause up to a maximum of 5 minutes. The time can be extended 5 more minutes if the opposing player or team agrees on it.
Referees are allowed to pause for any amount of time.
Rule 6: Team Rosters
6.1 Team Captains
Team captain represents the Team for all official decisions and serves as the main point of contact for the Team. Team Captains counts as an administrator of the team.
Teams may only use Players currently on their roster for a match. Rosters must contain a minimum of 5 Players. An individual may not simultaneously be part of more than one roster at a time. All Player accounts must be part of the same in-game Team when applying to be eligible for participation in the Tournament. Teams may have additional Players or accounts on an in-game Team, but only accounts submitted during the application process will be eligible to play in the Tournament.
6.3 Player Accounts
Players may only participate or apply to the Tournament with one account. Any Players identified as using duplicate (‘smurf’) accounts or behaving as a ringer on another Team will result in disqualification for all Players and Teams involved. Any account sharing identified during the Tournament will result in Player and Team disqualification. Any Players that receive a temporary or permanent account ban, even if for reasons outside of the Tournament, will be considered ineligible to participate in the Tournament for the duration of their ban.
Rule 7: Host
All matches will be played in the latest available version of Dota 2™*.
If users fail to update to the latest available version of Dota 2™*, they will not be able to compete in the tournament.
Rule 8: Prizes
Each tournament will award prizes. Prizes are stated on the Overview section of the tournament on Firstblood.io under the tournament player or team is playing. The non-cash prizes will be awarded directly by FIRSTBLOOD, subject to FIRSTBLOOD’s receipt of satisfactory documentation (described below) to enable payment.
Third Party Tournament Organizers offer cash and non-cash prizes for the tournaments hosted on FirstBlood’s platform and are subject to their rules and conditions. Firstblood does NOT award any direct cash prizes. Tournament Organizers are responsible for payout of all cash prizes.
Tournament Organizer reserves the right to distribute additional Prizes at their sole discretion.
Rule 9: Bugs & Exploits
The use or exploitation of bugs and exploits, whether known or unknown, is considered unsportsmanlike behavior, and reflects poorly on the Player, the game, and the Tournament. Players are prohibited from purposefully using game bugs, glitches, or exploits, regardless of whether they provide a perceived or tangible benefit to the Player or Team. If a technical issue arises resulting in a bug/issue with the game play, the Players and Teams are expected to play through the issue. Any changes to the match or outcome will be at the sole discretion of the Tournament Organizer.
Rule 10: Eligibility
Eligibility for the Tournament is at the sole discretion of FIRSTBLOOD. Any player or member of the team roster known to be banned from participation in any esport event is expressly ineligible to participate in the Tournament.
All Players who are at least 16 years old, but under the age of majority in the jurisdiction in which they live (a “Minor”) must have the permission of a parent or legal guardian to apply to and participate in the Tournament. Additional proof of parental consent and parent or legal guardian accompaniment may be required.
FIRSTBLOOD together with the other Tournament Organizer companies, and their respective employees, directors and officers, and their immediate families (spouses and siblings, parents and children and their spouses) and those of their respective parents, subsidiaries, affiliates, vendors, agents, representatives and any entity involved in the implementation, execution, prizing and prize fulfillment of the Tournament, are not eligible to participate in the Tournament without express written permission by FIRSTBLOOD; nor are governmental officials of any of the qualifying nations.
The Tournament is comprised of either solo players or Teams of 5 members.
Players must supply their own equipment, internet connectivity, and any and all permissions to access the Videogame, including, without limitation. Any exceptions or exclusions to the eligibility section must be agreed in writing by FIRSTBLOOD.
Rule 11: General Prize Restrictions
Winners shall be required to execute an Affidavit of Eligibility, Liability/Publicity Release and any required payment information and tax forms (“Winner Forms”) in order to receive prize(s).
Within thirty (30) days of receiving an executed copy of the Winner Forms, FIRSTBLOOD shall deliver to Winner the applicable Prize(s). Failure to take delivery of any Prize may result in forfeiture, and such prize awarded to an alternate Winner. Prizes may not be transferred or assigned until after a Winner has complied with all his or her obligations under these Official Rules. No substitutions may be made for Prize(s), except by FIRSTBLOOD, who reserves the right to substitute a Prize in whole or in part with another prize of comparable or greater value if the intended prize is not available for any reason as determined by FIRSTBLOOD in its sole discretion.
By participating in a Tournament, Winner acknowledges that Tournament Entities have not and will not obtain or provide insurance of any kind relating to the Prizes. Winners who do not claim the Prize within 1 months of the close of the Tournament or such earlier time as designated by FIRSTBLOOD, are void, and the Tournament Organizers shall have no further liability or responsibility to such Player(s) in connection with the Prizes.
Rule 12: Limitations of Liability
TOURNAMENT ENTITIES HEREBY DISCLAIM ALL WARRANTIES AND CONDITIONS, WHETHER EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, WITH REGARD TO THE VIDEOGAME SOFTWARE, EQUIPMENT, OPERATION OF THE TOURNAMENT, OR PRIZING, INCLUDING, WITHOUT LIMITATION, ALL IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, NONINFRINGEMENT, AND THEIR EQUIVALENTS, UNDER THE LAWS OF ANY JURISDICTION.
Tournament Entities shall not be responsible for any of the following:
- (i) incorrect or inaccurate information whether caused by users or by any of the equipment or programming associated with or utilized in a Tournament or by any technical or human error which may occur in the processing of a Playerʼs registration or gameplay;
- (ii) any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction, or unauthorized access which may result in alteration of gameplay or game results;
- (iii) any problems or technical malfunction of any network or lines, servers or providers, equipment, or software, including any injury or damage to Player resulting from participation in a Tournament;
- (iv) injuries or losses to Playerʼs person or property arising or resulting from participation in a Tournament;
- (v) any acts or omissions by Tournament Entities or their employees, whether negligent or willful, in the conduct of the Tournament;
- (vi) any equipment or software malfunction; or
- (vii) the inability to complete a Game due to any technical malfunction.
Tournament Organizers, at their sole discretion, may require the replaying of any Game, match, or Competition, or declare any of the foregoing null and void by reason of any technical or other system error. If for any reason the Tournament or any portion thereof is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failure, or any other causes beyond the control of Tournament Organizers, which corrupt or affect the administration, security, fairness, integrity, or proper conduct of the Tournament or any portion thereof, Tournament Organizers reserve the right, at their sole discretion, to cancel, terminate, modify, or suspend the Tournament or any portion thereof. Without limiting the generality of the foregoing, in the event that Tournament Organizers determine, at their sole discretion, that any individual game, match, Competition or Tournament, has been tampered with or that the validity of any game, match, Competition or Tournament has been compromised for any reason, it may eliminate that game, match, Competition or the Tournament, and may conduct the Tournament on the basis of the remaining game, match, Competition and/or Tournament. In the event that any individual is adversely affected in a game, match, Competition or Tournament by any technical or equipment malfunction, Tournament Organizers reserve the right to schedule special game, match, Competition or Tournament among any such competitors so adversely affected. In the event of any cancellation, termination, modification or suspension of the Tournament or any portion thereof, Tournament Organizers will post a notice promptly on the Tournament website.
BY ENTERING AND PARTICIPATING IN A TOURNAMENT, PLAYER AGREES TO INDEMNIFY, DEFEND, RELEASE AND HOLD HARMLESS ALL TOURNAMENT ENTITIES, AND THEIR RESPECTIVE DIRECTORS, OFFICERS, EMPLOYEES, AGENTS AND REPRESENTATIVES FROM ANY AND ALL CLAIMS, DEMANDS, DAMAGES, EXPENSES, COSTS (INCLUDING REASONABLE ATTORNEYSʼ FEES) AND LIABILITIES (INCLUDING SETTLEMENTS) FOR ANY INJURIES, INCLUDING BUT NOT LIMITED TO PERSONAL INJURY OR DEATH, OR LOSS OR DAMAGE OF ANY KIND, ARISING FROM OR IN CONNECTION WITH THE TOURNAMENT, ATTENDANCE AT ANY TOURNAMENT, OR ANY PRIZE. OR ANY OTHER MATTER OR ACTIVITY DIRECTLY OR INDIRECTLY RELATED TO THE TOURNAMENT, INCLUDING BUT NOT LIMITED TO LIBEL, SLANDER, DISPARAGEMENT, DEFAMATION, COPYRIGHT INFRINGEMENT, INVASION OF PRIVACY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT, TRADEMARK, TRADE SECRET OR OTHER INTELLECTUAL PROPERTY RIGHT OF ANY THIRD PARTY. THIS OBLIGATION SHALL CONTINUE BEYOND THE TERM OF THE TOURNAMENT.
Rule 13: Privacy
Player acknowledges and agrees that FIRSTBLOOD may collect, store, share and otherwise use any personally identifiable information provided to FIRSTBLOOD throughout the Tournament, including, but not limited to, Player Information, and email address.
Player’s information, including Player Information, may also be transferred to countries outside the country of Player's residence, including the United States of America. Such other countries may not have privacy laws and regulations similar to those of the country of Player's residence. Player has the right to request access, review, rectification or deletion of any personal data held by FIRSTBLOOD in connection with the Tournament by writing to FirstBlood Technologies, Inc.
Rule 14: Cheating
Any Players found to be cheating will result in an immediate forfeiture and ban. All Players and Teams must comply with the Code of Conduct described in the Official Rules.
Rule 15: Gambling
No Player, coach, Team manager, administrator, broadcaster, or other staff of participating organizations may be involved with gambling or betting on any results of any match. Tournament or competition. Betting or gambling on any Tournament match or competition will result in an immediate disqualification of the organization from the current qualifier and a minimum 6-month ban of the offending Player from competition.
Rule 16: Collusion
All Players and Teams are expected to have a vested interest in performing to the peak of their abilities during all Tournament play. If a Player or Team is determined to be colluding or acting in a way to negatively affect or ‘rig’ a match, or play for the performance benefit of another player or team in the Tournament, they may, at the sole discretion of FIRSTBLOOD or respective Tournament Organizer, be disqualified and barred from future entry into the Tournament.
Rule 17: Team and Player Names
Team and Player names must adhere to the following guidelines:
- Names shall not be offensive, obscene or vulgar, and shall not contain offensive, obscene or vulgar language (as determined by the Tournament Organizers in their sole discretion).
- Names may not contain trademarks, tradenames, or equivalent third party intellectual property without approval, such as in the case of a sponsorship.
- Names must remain consistent throughout the Tournament, and may only be changed with approval from Tournament Entities.
Tournament Organizers may ask players to change Team or Player names for any reason.