Start at 31/10/2022
Minimum participants completed
Start at 28/01/2023
2 months ago
2 months ago
L and R
2 months ago
2 months ago
Map & Gametype Schedule
Best of fives matches will be played in each round of the single elimination tournament. All Maps will be played either using the Ranked: Slayer Gametype with kills set to 25. The first team to reach a score of 25 or who is ahead by the expiration time, wins. In the event of a tie, the game will be replayed.
All Games: Ranked Slayer.
2v2 - 25 Kills.
Map GAs (meaning you CANNOT USE THESE WEAPONS)
Aquarius: Heatwave, Bulldog, Dynamo Grenade
Recharge: Energy Sword, Mangler
Live Fire: Heatwave, Bulldog, Mangler
All Rounds Bo5
Best of 5 Matches (First to 3 game wins advances)
Game 1: Aquarius
Game 2: Recharge
Game 3: Live Fire
Game 4: Recharge
Game 5: Aquarius
By entering into the tournament, all players acknowledge that they fully agree to the rules and terms of the tournament.All players also acknowledge that they are above 16 years old and eligible legally to participate in the tournament.By failing to comply with prerequisites users will get eliminated from the tournament as well as banned.
FirstBlood takes the right to validate and confirm the details for each user before, during, and after the tournament takes place. If any irregularities are found at a player or at one or more members of the team, FirstBlood and the respective tournament organizer (“TO”) take the right to disqualify any player or the whole team from the tournament even after the tournament is finished.
When in doubt about anything regarding rules or if you have any questions related to the following tournament, please contact us at: [email protected] or respective TO’s website.
FirstBlood Technologies, Inc. (“FirstBlood”) reserves the right to modify these rules at any point in time without notice. All rule changes shall be effective immediately upon posting, unless otherwise stated by FirstBlood. Enforcement of these Tournament Rules is at the express and sole discretion of FirstBlood and its affiliates.
Any violation of the rules set forth here or elsewhere on FirstBlood may result in a forfeit of the Game/Match and/or disqualification from the Tournament. Participants must comply with the reasonable requests of Administration staff. Failure to comply with instructions given by Tournament Officials may result in a forfeit of the Game/Match and/or disqualification from the Tournament. Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game. Players/Teams that are disqualified during a Game must quit out of the Game. Players/Teams that are disqualified won’t receive any benefits (Prize, Points, etc.) for their ranking in the Tournament. Such Players/Teams may also be subject to a temporary ban from future tournament(s). Teams must have all Players present in order to start a Game. A Team will forfeit the Match if they don’t have all Players present by fifteen (15) minutes after a Matches scheduled start time (the “Grace Period”). Teams will have a Grace Period of five minutes between Games. A Team will forfeit the Match if they don’t have all Players present by the expiration of the Grace Period. In order to dispute Game results, Players/Teams must notify their Referee that they would like to protest the Game before a new Game has begun. In order to dispute Match results, Players/Teams must notify their Referee that they would like to protest the Match within five (5) minutes of the completion of the Match. The Administration reserves the right to deny the dispute or otherwise make a decision in the best interest of the Tournament. Teams may request that they be allowed to concede victory of a Game. Teams may request that their opponent not receive a forfeit penalty or a penalty associated with receiving a Technical Foul. Language used in any communication on FirstBlood or related to FirstBlood events must be appropriate. Players/Teams are expected to put forth their best effort in all Games. The Administration reserves the right to forfeit Games/Matches and/or remove Players/Teams from the Tournament should this rule be violated. Players and Coaches are expected to treat all members of the Administration with respect. Failure to abide by this stipulation may result in disciplinary action.
Players must provide all personal equipment needed to compete. These items include but are not limited to; stable internet connection, console or PC (the “Console”), fully updated game version, input device (controller or keyboard and mouse). Players are responsible for the functionality of their personally provided equipment. The Administration will not grant extra time or accommodations in the event of personal equipment failure. Players are permitted to use either a controller or a keyboard and mouse provided that their chosen input device is compatible with the Console. Players are permitted to participate using the Console of their choice via crossplay. Players may be subject to additional stipulations including but not limited to: requiring full unedited gameplay VOD, required streaming, or required hand camera VOD. All Player equipment is subject to approval. The Administration reserves the right to deny the use of anything suspected of providing an unfair competitive advantage. Players may not use a “turbo” controller or a button macro controller. Turbo controllers allow Players to press a button that results in performing a set of actions that would normally require the Player to press the same button multiple times. Button macro controllers allow Players to press a button that results in performing a set of actions that would normally require the Player to press multiple buttons. Players may not use a controller that has been modified in such a way that it alters their abilities and/or in-game mechanics in such a way that the modification offers an unfair competitive advantage at the discrimination of the Administration. Players are permitted to make cosmetic changes to their controller. Teams found to be in violation of any of these equipment rules may be subject to warnings or penalties in accordance with these Rules.
Players must use their personal Xbox Live account that is connected to their FirstBlood account for all tournaments and events. The highest seeded team is responsible for creating the game lobby. The higher seeded team will select either Eagle or Cobra before the start of each Match. This side choice will apply to all Games within the Match series. No warm-up or practice Games are permitted once the Match’s first Game has begun. Players may not move their character outside of the normal boundaries of a map. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non permeable surface or object and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character. Areas of the map on a “kill timer” (or, an area in which the game gives the Player a limited amount of time to return to standard boundaries before auto-elimination) are permitted for Player use. If a Game/Match is started without the approval of a Tournament Official, it may be restarted from the beginning. If a Player, Tournament Official, or game observer fails to load into a Game/Match or loses their connection to the Game during or prior to the start of the Game/Match, the Game/Match may be restarted from the beginning. If a Tournament Official or game observer disconnects from a Game after the Game/Match has begun, but all Players remain in the Game, the Game will continue. For Capture the Flag, Oddball, and Strongholds gametypes, Players who disconnect from a Game before it has ended, will be allowed to rejoin the Game, but a Team may forfeit the Game if all of their Players disconnect without Tournament Official’s permission. For Team Slayer, if a Player disconnects before 30 seconds into the Game or first kill, the Game may be restarted. If a Player disconnects after the first kill or after 30 seconds into the match, match will be restarted with 0-0 score.. Players who end a Game without a Tournament Official’s permission may forfeit the Game/Match. If a Player disconnects after the Game/Match has begun, ending the Game without a Tournament Official’s permission will result in a forfeit of the Game/Match. Violation of rules found in this section may result in Game or Match forfeiture at the discretion of the Administration. Substitute players are not permitted in this competition without the explicit permission of the Administration. Teams will be required to use the players on their matchroom roster at the time of tournament start unless stated otherwise by the Administration.
Code of Conduct
All Participants are expected to exercise courtesy, professionalism, and respect while participating on FirstBlood. All Participants are expected to conduct themselves in a manner which reflects positively on their Team or Organization, the Program, Administration, affiliates, members of the press, and any other Participants, affiliates, or fans of the Program. Failure to comply with this philosophy may result in suspension or exclusion from the Program.
The Code of Conduct applies to all Participants and all Participants are expected to adhere to these standards, including when not participating in official Program events.
In addition to the Code of Conduct, all Participants are expected to follow applicable local, state, federal, and country laws. Violations of this Code of Conduct, either suspected by or made known to the Administration, will be investigated and appropriate action will be taken in accordance with the Handbook.
If a Participant becomes the subject of public disrepute, contempt, scandal or ridicule or behaves in a manner that, in the sole judgment of Administration, reflects unfavorably upon the Administration, Competition, Tournament Organizer, tournament or any of their products, such act(s) or omission(s) shall constitute a violation of these Official Rules and Administration shall, in addition to any other rights and remedies available to it hereunder, have the right to remove a Participant from any tournament or suspend the Participant from entry into any future online or live tournament or event.
Eligibility for the Tournament is at the sole discretion of FIRSTBLOOD. Any player or member of the team roster known to be banned from participation in any esport event is expressly ineligible to participate in the Tournament.
All Players who are at least 18 years old, but under the age of majority in the jurisdiction in which they live (a “Minor”) must have the permission of a parent or legal guardian to apply to and participate in the Tournament. Additional proof of parental consent and a parent or legal guardian accompaniment may be required.
FIRSTBLOOD together with the other Tournament Organizer companies, and their respective employees, directors and officers, and their immediate families (spouses and siblings, parents and children and their spouses) and those of their respective parents, subsidiaries, affiliates, vendors, agents, representatives and any entity involved in the implementation, execution, prizing and prize fulfillment of the Tournament, are not eligible to participate in the Tournament without express written permission by FIRSTBLOOD; nor are governmental officials of any of the qualifying nations.
Players must supply their own equipment, internet connectivity, and any and all permissions to access the Videogame, including, without limitation. Any exceptions or exclusions to the eligibility section must be agreed in writing by FIRSTBLOOD.
General Prize Restrictions
Winners shall be required to execute an Affidavit of Eligibility, Liability/Publicity Release and any required payment information and tax forms (“Winner Forms”) in order to receive prize(s).
Within thirty (30) days of receiving an executed copy of the Winner Forms, FIRSTBLOOD shall deliver to Winner the applicable Prize(s). Failure to take delivery of any Prize may result in forfeiture, and such prize awarded to an alternate Winner. Prizes may not be transferred or assigned until after a Winner has complied with all his or her obligations under these Official Rules. No substitutions may be made for Prize(s), except by FIRSTBLOOD, who reserves the right to substitute a Prize in whole or in part with another prize of comparable or greater value if the intended prize is not available for any reason as determined by FIRSTBLOOD in its sole discretion.
By participating in a Tournament, Winner acknowledges that Tournament Entities have not and will not obtain or provide insurance of any kind relating to the Prizes. Winners who do not claim the Prize within 1 months of the close of the Tournament or such earlier time as designated by FIRSTBLOOD, are void, and the Tournament Organizers shall have no further liability or responsibility to such Player(s) in connection with the Prizes.
Prizing payouts will be issued by Firstblood into a platform wallet.
The Administration reserves the right to consider or enforce penalties on a case by case basis. The Administration will consider the totality of the infraction, including the severity, circumstances, history, consequences/impact, etc, of the infraction in order to make a decision or enforce a penalty in the best interest of the integrity of the Tournament. The Administration reserves the right to enforce any penalty it deems reasonable, including suspension or permanent expulsion from the FirstBlood platform.
Maps and Game Mode Combinations
Slayer on Aquarius | Slayer on Bazaar | Slayer on Live Fire | Slayer on Recharge | Slayer on Streets | Strongholds on Live Fire | Strongholds on Recharge | Strongholds on Streets | Capture the Flag on Aquarius | Capture the Flag on Bazaar | Oddball on Live Fire | Oddball on Recharge | Oddball on Streets
This Tournament will utilize the standard competitive settings toggle found in game (“Ranked: CTF”; “Ranked: Oddball”; “Ranked: Slayer”; “Ranked: CTF”). In the event that the in-game toggle and these Official Rule conflict, these Official Rules will serve as the settings used in the Tournament.
Teams must have all four (4) Players present in order to start a Game. A Team will forfeit the Match if they don’t have all four Players present by fifteen (15) minutes after a Matches scheduled start time
Players may not move their character outside of the normal boundaries of a map. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character. Areas of the map on a “kill timer” (or, an area in which the game gives the Player a limited amount of time to return to standard boundaries before auto-elimination) are permitted for Player use. During broadcasted matches if a Game/Match is started without the approval of a Tournament Official it may be restarted from the beginning.
If a Player, Tournament Official, or game observer fails to load into a Game/Match or loses their connection to the Game during or prior to the start of the Game/Match, the Game/Match may be restarted from the beginning.
For Capture the Flag, Oddball, and Strongholds gametypes, Players who disconnect from a Game before it has ended, will be allowed to rejoin the Game, but a Team may forfeit the Game if all of their Players disconnect without a Tournament Official’s permission.
Disconnects: If a player disconnects within the first 30 seconds, the game will be restarted at 0-0. Past 30 seconds - we carry over scored to the restarted game
If a player disconnects within the first 30 kills in Slayer, the game will be restarted at 0-0. Past 30 kills in Slayer we carry over scored to the restarted game
Substitute players are not permitted in this competition without the explicit permission of the Administration. Teams will be required to use the players on their matchroom roster at the time of tournament start unless stated otherwise by the Administration.
If any number of players disconnect, the game will be restarted with adjusted scores to win for each team, based on the difference in score at the time of the first disconnection in the game. This is called a differential.
(i.e. If the difference in score between teams is 6 during a game, for example a 20-14 score at the time of disconnection, the team with 14 needs 25 to win and the team with 20 needs 19.)
If this happens 3 times in the same game by the same player, the team with that player must forfeit that game.
Lagging: If a player is lagging, the game must continue to play. After the match, the player will be given 10 minutes to fix their connection. Contact ab admin if this occurs
Cheating: WILL NOT be tolerated. NO ACCOUNT SHARING!! No stream sniping, no hacks/aimbots, or deliberate disconnects. Leaving the designated play area is also not allowed (i.e. breaking out of maps).