1st place

Prize pool
Entry fee
Timeline
Registration phase
Start at 19/10/2022
1/32
Participants
Tournament start
Start at 19/03/2023
STAGE 1
stage
Winners
Tournament completed
Prizes Delivery
2nd place
3rd place
4th place
General settings
Entry fee:
Free!
Game mode:
2v2
Round start:
ASAP
Platform:
PC
Slots:
32
Game timer:
15 min
Game server:
Europe
Entry fee:
Free!
Game mode:
2v2
Round start:
ASAP
Platform:
PC
Slots:
32
Game timer:
15 min
Game server:
Europe
Latest registrations
ratataa
20 days ago
Tournament chat
Participants
Minimum:
3
Registered:
1
Spots:
32
0
32
Hosted by

Firstblood
Rules
Prerequisites
By entering into the tournament, all players acknowledge that they fully agree to the rules and terms of the tournament.
All players also acknowledge that they are above 16 years old and eligible legally to participate in the tournament.
By failing to comply with prerequisites users will get eliminated from the tournament as well as banned.
FirstBlood takes the right to validate and confirm the details for each user before, during, and after the tournament takes place. If any irregularities are found at a player or at one or more members of the team, FirstBlood and the respective tournament organizer (“TO”) take the right to disqualify any player or the whole team from the tournament even after the tournament is finished.
When in doubt about anything regarding rules or if you have any questions related to the following tournament, please contact us at: [email protected]. or respective TO’s website.
FirstBlood Technologies, Inc. (“FirstBlood”) reserves the right to modify these rules at any point in time without notice. All rule changes shall be effective immediately upon posting, unless otherwise stated by FirstBlood.
Enforcement of these Tournament Rules is at the express and sole discretion of FirstBlood and its affiliates.
QUICK RULES
NA Server: CUS
EU Server: EU Central
Brazil: SBR
The server location can be changed if both teams agree to changing it prior to the match. A server location change needs to be communicated to and approved by the admin team before the match. The tournament organizer reserves the right to change the server location.
Max Ping to participate in the tournament - 100 ms.
When it's over for 3 rounds - team forfeit the match.
FirstBlood has the right to disqualify teams if there are blacklisted players competing that are reported on R6Tab.
All 5 team members MUST confirm participation before the start of the tournament. Teams will have 15 minutes to do map voting in Match chat on your match page. (You can use https://www.mapban.gg/en and provide a link to the opposing team/captain) After map voting you need to agree on who is the Host, invite all participants and start the game. After the end of the match both team captains need to confirm the results on the Match page or provide a link to a screenshot with the result.
Firstblood reserve the right to DQ, ban, or remove any teams if there is speculation of cheating. Decisions made by the Tournament Organizer are final.
Anti-Cheat
PC
All players must use BattleEye.
Also, all players MUST use MOSS anticheat. Players MUST provide .zip files from the game upon Admin request. Please send your .zip to support@slayout.gg email. We reserve the right to DQ, ban, or remove any teams if there is speculation of cheating. Decisions made by the Tournament Organizer are final.
FirstBlood has the right to disqualify teams if there are blacklisted players competing that are reported on R6Tab.
Operators
All operators are allowed to be played.
Approved Skin Sets
During Rainbow Six Circuit competitions’ official matches, players can only use the battle dress uniforms and headgears listed below. All other battle dress uniforms and headgear are banned from use in competitive play:
- Operator’s default skins
- Pro League skins (gold sets)
- Pro teams branded cosmetics
- Esports Programs’ cosmetics
- Six Invitational Battlepass cosmetics
Weapon skins and charms are not subject to any restrictions.
- Server Settings
All matches should be played with the following settings:
- Hud Settings: Pro League
- Number of Bans: 4
- Ban Timer: 15
- Number of rounds: 12
- Attacker/Defender role swap: 6
- Overtime Rounds: 3
- Overtime Score Difference: 2
- Overtime Role Change: 1
- Objective rotation parameter: 2
- Objective Type Rotation: Rounds Played
- Attacker unique spawn: On
- Pick Phase Timer: 30
- 6TH Pick Phase: On
- 6TH Pick Phase Timer: 15
- Reveal Phase Timer: 5
- Damage handicap: 100
- Friendly fire damage: 100
- Injured: 20
- Sprint: On
- Lean: On
- Death replay: Off
- Plant Duration - 7
- Defuse Duration - 7
- Fuse Time - 45
- Defuse Carrier Selection - On
- Prep Phase Duration - 45
- Action Phase Duration - 180
- Maps
One (1) map from the following pool must be chosen to play in Tournament matches:
- Bank
Oregon
Kafe Dostoyevsky
Club House
Villa
Chalet
Border
Theme Park
Skyscraper - Map Selection
Bo1
- Team A removes Map 1
- Team B removes Map 2
- Team A removes Map 3
- Team B removes Map 4
- Team A removes Map 5
- Team B removes Map 6
- Team A removes Map 7
- Team B removes Map 8
- Map 9 will be played.
- Team A picks the starting side on OT on map
- Bo3
- Team A bans map
- Team B bans map
- Team A picks map 1
- Team B picks the starting side on map 1
- Team A picks the starting side on OT on map 1
- Team B picks map 2
- Team A picks side on map 2
- Team B picks side on OT on map 2
- Team A bans map
- Team B bans map
- Team A bans map
- Team B bans map
- Remaining map is map 3
Rule 1: Tournament Format
The tournament format depends on the event and is defined under the Tournament Overview Format section.
Bans will be done in a match chat with . You have a total of ten (15) minutes to vote, if you use more than this your team will be disqualified from the tournament. Larger events will have varying times up to an infinite length of time, this does not mean that you can exceed the ten (15) minute vote time in the room.
The team on the left in the Matchroom gets the lobby hosting right. The game must be hosted on a dedicated server. The dedicated server location must be settled by default (based on ping).
Who is the lower and higher seed? The team that picked the last map (banned the final map) in a Best of One can only pick the starting side in overtime (this must be set up correctly prior to the start of the match).
Their opponents are able to pick the starting side for the start of the match. When a team has all their players in the lobby, they are counted as ready and the match, considering both rosters are complete, can be started.
Rule 2: Cheating & Banned Software
The use of third-party software, any form of tampering with the game’s code or servers or any gathering of information obtained from watching the match’s broadcast while playing with the intention of, or potential to, create an unfair advantage for a Team or Player, is prohibited.
Any and all programs that allow/enable remote access to a PC and/or change, mark or hide an IP address, including but not limited to the following list, will be cause for immediate disqualification for the entire Team: TeamViewer, Parsec, RemotePC, LogMeIn, Remote Desktop Manager, Chrome Remote Desktop, Windows VPN, NordVPN, ProtonVPN, OpenVPN, Tor Network.
Rule 3: Forbidden In-Game Actions
Any actions that result in an unfair advantage are illegal. This includes script, bug and glitch use of any kind. If a team is using any bug or glitch in a tournament it will result in a round loss in the round the bug or glitch was used, by the second violation of this rule the team will be disqualified.
- Sanctions
Issues during a match from the beginning of the match to the end must be reported right away and can not be reported after the fact as this constitutes acceptance of the issue by the opposing team. A player may be cautioned and receive a ban if he commits any of the following offences:
- Refuses to follow Competition Coordinators instructions.
- Shows dissent by word or action towards other players.
- Uses insulting language and/or gestures towards other players.
- Is guilty of unsporting behaviour in a match.
- Griefing/Trolling
- Ghosting
- Spamming
- Mislead or dupe any Competition Coordinator
- Standing on a window ledge undetected
- Shield boosting on to non-visual window ledge
- Abuse of one way shooting mechanisms
- Glitching through walls, objects, surfaces etc at any moment
- Blocking window vaulting with a destructible shield
- Shooting through what non-destructible walls/floors/ceilings/objects
- Using a Mira shield to boost
- Placing a Valk camera in a place where it cannot be destroyed
- Placing a Maestros Evil Eye on Alibis decoy. -Spawn killing any attackers within the first 2 seconds of action phase
Rule 4: Disconnects
All teams and players are responsible for their own network and internet connections and technical equipment to play the matches. Attempting to interfere with the connection, such as throttling the bandwidth of a PC is against the rules. Abusing any such methods can result in disqualification or bans.n extraordinary circumstances, at the Tournament Organizers’ discretion, a tournament might get replayed if disconnect happens on a broader scale due to Server breaks and affects most of the players and teams playing.
If a match is accidentally interrupted for any reason (ex. player crash, server crash, network cuts) the admin may decide to resume the match to a round before the issue was present to ensure the competitive integrity of the match. Rehosts can be done if no players were killed in the first 30 seconds of Action Phase. Proof must be provided by the teams to confirm that the rehost has been done in the right circumstances.
All members of the rehosting team have to leave the match before the first 30 seconds of the action phase passed. If not all members of the rehosting team left the match within the given time, it will count as a round loss. A rehost does not have to be confirmed by the opponent. If a team leaves the game because of a support ticket, this will not count as a rehost. Admins may decide that multiple re-hosts are appropriate depending on the circumstances e.g Ubisoft Servers have issues. If a match is interrupted then it should be continued where it left off, by re-host. If a round is to be replayed due to a rehost, players must choose the same operators, same sixth pick, same bombsites and the same equipment. The number of authorized re-hosts are; one (1) per team, per map. Should a team not resume the match ten (10) minutes after a re-host, the admin team must be informed in the match room. Additional time will then be given by the admin team depending on the circumstances.
Rule 5: Team Rosters
- 6.1 Team Captains
Team captain represents the Team for all official decisions and serves as the main point of contact for the Team. Team Captains counts as an administrator of the team.
- 6.2 Rosters
All Teams must consist of five (5) Players. All roster changes must be made prior to the start of the Tournament. Once the Tournament starts, Teams can only make 1 (ONE) change to their roster. Failure to adhere to this rule will conclude with a disqualification from the Tournament.
- 6.3 Player Accounts
Players may only participate or apply to the Tournament with one account. Any Players identified as using duplicate (‘smurf’) accounts or behaving as a ringer on another Team will result in disqualification for all Players and Teams involved. Any account sharing identified during the Tournament will result in Player and Team disqualification. Any Players that receive a temporary or permanent account ban, even if for reasons outside of the Tournament, will be considered ineligible to participate in the Tournament for the duration of their ban.
Rule 6: Prizes
Each tournament will award prizes. Prizes are stated on the Overview section of the tournament on Firstblood.io under the tournament player or team is playing. The non-cash prizes will be awarded directly by FIRSTBLOOD, subject to FIRSTBLOOD’s receipt of satisfactory documentation (described below) to enable payment.
Third Party Tournament Organizers offer cash and non-cash prizes for the tournaments hosted on FirstBlood’s platform and are subject to their rules and conditions. Firstblood does NOT award any direct cash prizes. Tournament Organizers are responsible for a payout of all cash prizes.
Tournament Organizer reserves the right to distribute additional Prizes at their sole discretion.
Rule 7: Bugs & Exploits
The use or exploitation of bugs and exploits, whether known or unknown, is considered unsportsmanlike behavior, and reflects poorly on the Player, the game, and the Tournament. Players are prohibited from purposefully using game bugs, glitches, or exploits, regardless of whether they provide a perceived or tangible benefit to the Player or Team. If a technical issue arises resulting in a bug/issue with the gameplay, the Players and Teams are expected to play through the issue. Any changes to the match or outcome will be at the sole discretion of the Tournament Organizer.
Rule 8: Eligibility
Eligibility for the Tournament is at the sole discretion of FIRSTBLOOD. Any player or member of the team roster known to be banned from participation in any esport event is expressly ineligible to participate in the Tournament.
All Players who are at least 18 years old, but under the age of majority in the jurisdiction in which they live (a “Minor”) must have the permission of a parent or legal guardian to apply to and participate in the Tournament. Additional proof of parental consent and a parent or legal guardian accompaniment may be required.
FIRSTBLOOD together with the other Tournament Organizer companies, and their respective employees, directors and officers, and their immediate families (spouses and siblings, parents and children and their spouses) and those of their respective parents, subsidiaries, affiliates, vendors, agents, representatives and any entity involved in the implementation, execution, prizing and prize fulfillment of the Tournament, are not eligible to participate in the Tournament without express written permission by FIRSTBLOOD; nor are governmental officials of any of the qualifying nations.
The Tournament is comprised of either solo players or Teams of 5 members.
Players must supply their own equipment, internet connectivity, and any and all permissions to access the Videogame, including, without limitation. Any exceptions or exclusions to the eligibility section must be agreed in writing by FIRSTBLOOD.
Rule 9: General Prize Restrictions
Winners shall be required to execute an Affidavit of Eligibility, Liability/Publicity Release and any required payment information and tax forms (“Winner Forms”) in order to receive prize(s).
Within thirty (30) days of receiving an executed copy of the Winner Forms, FIRSTBLOOD shall deliver to Winner the applicable Prize(s). Failure to take delivery of any Prize may result in forfeiture, and such prize awarded to an alternate Winner. Prizes may not be transferred or assigned until after a Winner has complied with all his or her obligations under these Official Rules. No substitutions may be made for Prize(s), except by FIRSTBLOOD, who reserves the right to substitute a Prize in whole or in part with another prize of comparable or greater value if the intended prize is not available for any reason as determined by FIRSTBLOOD in its sole discretion.
By participating in a Tournament, Winner acknowledges that Tournament Entities have not and will not obtain or provide insurance of any kind relating to the Prizes. Winners who do not claim the Prize within 1 months of the close of the Tournament or such earlier time as designated by FIRSTBLOOD, are void, and the Tournament Organizers shall have no further liability or responsibility to such Player(s) in connection with the Prizes.
Rule 10: Limitations of Liability
TOURNAMENT ENTITIES HEREBY DISCLAIM ALL WARRANTIES AND CONDITIONS, WHETHER EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, WITH REGARD TO THE VIDEOGAME SOFTWARE, EQUIPMENT, OPERATION OF THE TOURNAMENT, OR PRIZING, INCLUDING, WITHOUT LIMITATION, ALL IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, NONINFRINGEMENT, AND THEIR EQUIVALENTS, UNDER THE LAWS OF ANY JURISDICTION.
Tournament Entities shall not be responsible for any of the following:
- (i) incorrect or inaccurate information whether caused by users or by any of the equipment or programming associated with or utilized in a Tournament or by any technical or human error which may occur in the processing of a Playerʼs registration or gameplay;
- (ii) any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction, or unauthorized access which may result in alteration of gameplay or game results;
- (iii) any problems or technical malfunction of any network or lines, servers or providers, equipment, or software, including any injury or damage to Player resulting from participation in a Tournament;
- (iv) injuries or losses to Playerʼs person or property arising or resulting from participation in a Tournament;
- (v) any acts or omissions by Tournament Entities or their employees, whether negligent or willful, in the conduct of the Tournament;
- (vi) any equipment or software malfunction; or
- (vii) the inability to complete a Game due to any technical malfunction.
Tournament Organizers, at their sole discretion, may require the replaying of any Game, match, or Competition, or declare any of the foregoing null and void by reason of any technical or other system error. If for any reason the Tournament or any portion thereof is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failure, or any other causes beyond the control of Tournament Organizers, which corrupt or affect the administration, security, fairness, integrity, or proper conduct of the Tournament or any portion thereof, Tournament Organizers reserve the right, at their sole discretion, to cancel, terminate, modify, or suspend the Tournament or any portion thereof. Without limiting the generality of the foregoing, in the event that Tournament Organizers determine, at their sole discretion, that any individual game, match, Competition or Tournament, has been tampered with or that the validity of any game, match, Competition or Tournament has been compromised for any reason, it may eliminate that game, match, Competition or the Tournament, and may conduct the Tournament on the basis of the remaining game, match, Competition and/or Tournament. In the event that any individual is adversely affected in a game, match, Competition or Tournament by any technical or equipment malfunction, Tournament Organizers reserve the right to schedule special game, match, Competition or Tournament among any such competitors so adversely affected. In the event of any cancellation, termination, modification or suspension of the Tournament or any portion thereof, Tournament Organizers will post a notice promptly on the Tournament website.
BY ENTERING AND PARTICIPATING IN A TOURNAMENT, PLAYER AGREES TO INDEMNIFY, DEFEND, RELEASE AND HOLD HARMLESS ALL TOURNAMENT ENTITIES, AND THEIR RESPECTIVE DIRECTORS, OFFICERS, EMPLOYEES, AGENTS AND REPRESENTATIVES FROM ANY AND ALL CLAIMS, DEMANDS, DAMAGES, EXPENSES, COSTS (INCLUDING REASONABLE ATTORNEYSʼ FEES) AND LIABILITIES (INCLUDING SETTLEMENTS) FOR ANY INJURIES, INCLUDING BUT NOT LIMITED TO PERSONAL INJURY OR DEATH, OR LOSS OR DAMAGE OF ANY KIND, ARISING FROM OR IN CONNECTION WITH THE TOURNAMENT, ATTENDANCE AT ANY TOURNAMENT, OR ANY PRIZE. OR ANY OTHER MATTER OR ACTIVITY DIRECTLY OR INDIRECTLY RELATED TO THE TOURNAMENT, INCLUDING BUT NOT LIMITED TO LIBEL, SLANDER, DISPARAGEMENT, DEFAMATION, COPYRIGHT INFRINGEMENT, INVASION OF PRIVACY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT, TRADEMARK, TRADE SECRET OR OTHER INTELLECTUAL PROPERTY RIGHT OF ANY THIRD PARTY. THIS OBLIGATION SHALL CONTINUE BEYOND THE TERM OF THE TOURNAMENT.
Rule 11: Privacy
Player acknowledges and agrees that FIRSTBLOOD may collect, store, share and otherwise use any personally identifiable information provided to FIRSTBLOOD throughout the Tournament, including, but not limited to, Player Information, and email address.
Event organizers will use this information in accordance with its Privacy Policy located at https://firstblood.io/legal/, including for administering the Tournament and verifying a Player’s identity, postal address and email address in the event a Player qualifies for a Prize.
Player’s information, including Player Information, may also be transferred to countries outside the country of Player's residence, including the United States of America. Such other countries may not have privacy laws and regulations similar to those of the country of Player's residence. Player has the right to request access, review, rectification or deletion of any personal data held by FIRSTBLOOD in connection with the Tournament by writing to FirstBlood Technologies, Inc.
Rule 12: Cheating
Any Players found to be cheating will result in an immediate forfeiture and ban. All Players and Teams must comply with the Code of Conduct described in the Official Rules.
Rule 13: Gambling
No Player, coach, Team manager, administrator, broadcaster, or other staff of participating organizations may be involved with gambling or betting on any results of any match. Tournament or competition. Betting or gambling on any Tournament match or competition will result in immediate disqualification of the organization from the current qualifier and a minimum 6-month ban of the offending Player from the competition.
Rule 14: Collusion
All Players and Teams are expected to have a vested interest in performing to the peak of their abilities during all Tournament play. If a Player or Team is determined to be colluding or acting in a way to negatively affect or ‘rig’ a match, or play for the performance benefit of another player or team in the Tournament, they may, at the sole discretion of FIRSTBLOOD or respective Tournament Organizer, be disqualified and barred from future entry into the Tournament.
Rule 15: Team and Player Names
Team and Player names must adhere to the following guidelines:
- Names shall not be offensive, obscene or vulgar, and shall not contain offensive, obscene or vulgar language (as determined by the Tournament Organizers in their sole discretion).
- Names may not contain trademarks, tradenames, or equivalent third party intellectual property without approval, such as in the case of a sponsorship.
- Names must remain consistent throughout the Tournament, and may only be changed with approval from Tournament Entities.
Tournament Organizers may ask players to change Team or Player names for any reason.